Inside the Caer

Ground Level

Key Location Key Location Key Location
C1 Main Gate C4 Guard Towers (Lower Level) C9 Speaker’s Office
C2 Snowy Courtyard C7 Great Hall C10 Servant’s Quarters
C3 Kennel / Sled Storage C8 Speaker’s Den C11 Kitchen
NPC's on this level:

Second Level

Key Location Key Location Key Location
C4 Guard Towers (Upper Level) C7 Great Hall C14 Speaker’s Bedchamber
C5 Armory C12 Kadroth’s Bedchamber C15 Old Library
C6 Gatehouse C13 Soothsayer’s Room
NPC's on this level:

Cistern Level

Key Location Key Location Key Location
C16 Under the Castle C19 Storage C22 Iron Lever
C17 Cold Storage C20 Shrine to Levistus C23 East Cistern
C18 West Cistern C21 Avarice’s Quarters C24 Prisoners
NPC's on this level:

Outcome: Dark Alliance

Characters who forge a friendly relationship with the Knights of the Black Sword can use the Caer as a base of operations, coming and going for as long as this dark alliance lasts. The northeast guard tower is set aside for them to stay in. Avarice tries to minimize her contact with the party during this time; meanwhile, her gargoyles take shifts atop the southwest guard tower, from where they can watch the characters come and go.

Outcome: Routing the Cultists

If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls. Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Avarice finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again in chapter 8.